If it has been answered by a developer or in a FAQ, I will also try to provide a link. If the rule has been debated on the Paizo forums, I will try to find a link to that thread. However, I recognize that my opinions don’t always turn out to be correct, so any time there is a question about how the rules would be interpreted, I will provide both my interpretation and the way in which the rule can be interpreted by others. RAW: I will be doing my absolute best to be as fair and unbiased as I can while writing this. That being said, some of the Wildblooded bloodlines are incredibly good, and so I’ll be mentioning the Wildblooded version of a bloodline as a sidenote wherever one exists.Ī note about RAI vs. ![]() This has been hotly contested on the Paizo forums, but I feel that it’s pretty clear that you can’t use Eldritch Heritage to gain Wildblooded powers. This means that, as it’s currently written, Wildblooded bloodlines are NOT eligible for the Eldritch Heritage feat. The issue here, is, Paizo decided to write this up as an archetype, as opposed to saying “these are the Wildblooded bloodlines”. This archetype essentially takes your chosen bloodline and mutates it, replacing some of the bonus spells and some of the bloodline powers, just like a subdomain does to a cleric domain. The second archetype we need to talk about is Wildblooded. So, if you really want to do Crossblooded because you love those bloodline arcana, you can make it work. Thanks to the release of Ultimate Equipment, there are also two items available now that can give a sorcerer more spells known, the Page of Spell Knowledge, and the Ring of Spell Knowledge. You can choose a race that has a favored class bonus allowing you to gain more spells known, such as human. Now, you can help mitigate this in a few different ways. There are very few good reasons to trade away so many spells known. Losing a spell known of every level means that you’re going to start off at 1st level knowing ONE SPELL. you lose one spell known of each spell level, and you take a -2 penalty to Will saves. This is a really big boost, but it comes at a very debilitating cost. you get both class skills, both arcanas and you can choose feats, spells, and powers from both lists. This archetype lets a Sorcerer choose two bloodlines, and essentially get the best of both worlds. I want to take a second to address two Sorcerer archetypes that are very much bloodline-related and can have a serious effect on how your character works in regards to your bloodline. I will be focusing on all of the different sorcerer bloodlines, and giving suggestions on how they can be used effectively by a Sorcerer OR by another character who gains access to that bloodline through the Eldritch Heritage feat line or the Variant Multiclassing rules found in Pathfinder Unchained. However, I feel that one aspect of the Sorcerer has been slightly glossed over, and that is the Bloodline class feature. The authors of these guides have spent a LOT of time putting their work together, and I wish to step on exaclty zero toes with my guide. A Guide for Sorcerers (Core, APG, UM, UC) Ī Quick Guide to Pathfinder Sorcerers: gods don't need spellbooks (Core, APG, UM, UC) The (almost) Complete Guide to Sorcerers- a practical handbook (Core only) This guide is a supplement to the following three guides currently posted on the Paizo forums which deal with Sorcerers: However, what really makes a Sorcerer shine is the power that she is given thanks to her magical bloodline, which can make a mediocre character into a party star if played right. Just like a Wizard, a Sorcerer’s spells give her a good range of flexibility, allowing the Sorcerer to become what you need her to be at a moment’s notice, though she will never be quite as flexible as her Wizard counterpart can be, since she has a limited number of spells known. ![]() A sorcerer can also fulfill the “rogue” party role, using spells to increase her natural Charisma, sweet-talking her way out of difficult situations, or using Stealth to sneak into an enemy’s base and steal an important magic item. She can also make a very good battlefield controller, creating pits or traps in mid-battle to trip up her opponents or direct their movement into the path of a more direct melee ally. She can make a very good blaster, using her raw arcane power to destroy enemies directly. In the Pathfinder RPG, a Sorcerer can fulfill many different roles in a party. A mage that, instead of studying magical lore and theory to gain understanding of its power, is just inherenly born with that power, and may work her entire life to contain and manage it. The Sorcerer is a concept that has been around for a very long time.
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